The first picture is of the house of Usher. I wanted to use the sad colours to represent the atmosphere of the house. And to tell you the truth it did sort of worked but there are areas that needed a lot of work. For example the windows could of been a more darker blue or any other dark colours. The tree on the foreground could need a lot of work and I should of made the grassy fields more interesting.
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I used the image underneath as a reference for my house.
[Close Up]
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[Zoomed out]
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The next concept art is the pit.
The picture is just a dungeon with a hole on the floor. I think what would of made this scene more interesting if I put some objects in the background, because when I was reading the story, it turns out there are more torture devices then just the pit and the pendulum. What I really find disappointing is how the metal walls turned out, they look like giant ice cubes.
In the criteria Phil said that it looks like a hole on the floor, and I think he's a bit right, but aren't pits are just holes in the floor. I think what might of made the pit more define if I did the shot from a different angle and put in some details on it.
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Finally my last concept art. This is the pendulum.
There are parts that I am pleased of how they came out, like the bolts on the pendulum and the holes on the strap. But I didn't like how the metal walls came out as well as the pendulum.
First the pendulum, the blade looks nice but the wood beam is too thick, I should of slimmed it down a bit to make the blade look bigger.
The metal walls just don't look metallic,they just look bland.
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Also – take a look at the following project blog – a collaboration between 2 third years, Pol Winandy and Jon Stewart; they’re creating an action-packed animated short; their attention to detail is formidable and they’re also working through all the inevitable tensions/complications that come with group working. It’s been a long, intense experience for them both, and, with five weeks to go, they’re moving into an even more pressurised phase. The environment stage is in the offing – so follow their progress and get a real insight into the minutiae of CG and story-telling; meet the future!
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