Wednesday, 9 May 2012
Final Project part 18: Bird Food Blues... Pre-vis Collection part 2 and First Image Render
Saturday, 5 May 2012
Final Project part 17: Bird Food Blues... Pre-vis Collection
Getting the movements feeling natural was very challenging mostly trying to make my bird life like. However I still feel like there are some room for improvements. I believe this is when I really need some helpful criticisms so if any fells have some good advice to make my animation better then please let me know. Also I know my worm needs some life to his tail but his rig is kind of messy so I need some help on that.
Sunday, 1 April 2012
Final Project part 12: Worm Blend Shapes
Tuesday, 27 March 2012
Final Project part 11: Finished Worm Model & Three Bird Wings Designs

Worm UV Map Layout

I have also created a special control for the worm so he can squash and stretch, here is a video that demonstrate it.
Creating the squash and stretch was not very hard to make in my opinion, because the way the control was done is the same way as creating the mouth blend shapes controls.
I have made three wings designs for my bird to see which one will be the right one for me to animate.
First Design
Second Design
Third Design
I did have a chat with Alan about the wing designs, and we descided to go with the third design because it looks like it would animate the way I want it to when compared to the other wings. The first design was too chunky and the second one has a big dip inside which would look odd when the bird is flying. So I am sticking with the third design, which seems to be a mix of the two.
Once that was settled I can now finally start focusing on finishing my bird :).
Also the other thing that is left to do is to name my worm, which I would like you to think up. I have thought of naming it Alan but lets see what names you guys can think up. You can even send in your name as well if you want, just don't write anything inappropriate. The winning name will be credited at the end of my animation.
Sunday, 18 March 2012
Final Project part 11: Bird 3D Model
The next image shows what the body looked like without the details on the body. I thought this would be interesting to show because it really is surprising how much better it looks with the extra details applied the birds body.











Here is my bird's wing that I need Alan assistance on. In my opinion it looks fine but I do not know if the wing will work well when my bird spreads it. I have an idea on how I will make the wing looks like it is spreading but I think I need to ask Alan's help on this one.


Sunday, 11 March 2012
Final Project part 10: Bird, Worm, and Background Designs 3, New Animatic and Worm 3D Model
For my character design I first picked out the colours for my two birds. I chose the colour schemes 12 and 13 because I like the variety of the colour tone for both birds, I actually did gave the individual feathers on the wing different variety of shade to make them more interesting. Another reason why I pick one blue colour and one red colour because from watching a lot of shows those two colours always seem to rival each other.

Once that was settled I then made the turnaround for the bird character to look at him from different angles.

Next I was finishing up on my worm's design, I did some research on different lip styles for my worm. I was looking at the way blues singers pose their lips and Mick Jagger lips. I also used Audrey 2 and the piranha plant from the Mario games as reference for my worm because my character looks like them a bit.

I then made a colour palette for my worm, they are a mix of natural worm colours and a mixture between the two birds colour scheme. Out of all the colours I chose the first one, because that one has a nice natural feel to the worm. However if I had to pick a runner up it have to be number 3 and number 5 because I like how they feel as well.

When I have finished up my worm's design I then started working on his turnaround to get an idea of what he looks like from different angles.

When I finished all of my characters designs I then started working on the scenery for my animation. The type of scene I was going for is that the entire conflict between the worm and the bird takes place in the woods or a field full of trees. I had some references on fields of trees as well as my first storyboard images to show how my scene would be layered out


I have made a rough thumbnail of the scenery to be my starting point to design.

I thought for the type of style for my scenery it could resemble that of Charley Harper's style, for the simplicity of the design of the objects in his arts and how he uses the colours to make his pictures interesting to look at.

This is what I have developed when bringing everything together, giving the scenery a simple look but you can get the idea of what is going on in the scene.

Once I have done all the post production it was time to make the characters and the object for my animation, I first started with the worm character's model. I started with him first because he was the easiest to make. I done most of the modelling but I am going to see Phil about this to see if he needs some more work.


So far the only change I have done to the worm was the shape of his body, I was first was going to give him a pointy body. However when I had a meeting with Alan he said that the Worm looks better with a thicker body, I did the edit and it does look slightly better but this is one of the time when I need to see the tutor for help on this one.







Finally to finish up I have done another version of my animatic, hopefully this is the winner because I really need to start focusing on making this animation.
For the future I think I will use Audrey 2 from the 'Little Shop of Horrors' as my main influence for my worms lipsync because like I said my character looks a bit like him. I have found a video that has a good amount of lip animation on Audrey 2 from the film.
Tuesday, 28 February 2012
@ Phil: Final Project part 9: Bird and Worm Character Designs 2 and new Animatic


The Worm was actually hard to design because I actually did not have much to work with since he is simple. I think the only big change to his design is that I made his body have a flow smooth motion as well made it longer.



Also today I have redone the animatic of my next project. I am going for the first ending where the worm becomes the second bird's problem, I also did a few changes on the animatic to make it more interesting. I even edited the music to make it sound less jumpy.
Saturday, 25 February 2012
Final Project part 8: Bird and Worm Character Designs


I actually drew (what I felt at the time) was the final designs for my characters, I thought the overall design of my bird looked alright and I thought of giving my worm a type of hair style using the tip on a real worm (which is actually the mouth). However I have asked Alan for his impute on my characters latest designs. He told me that they look ok but they need some more shape to give them a smooth and simple look. Alan drew me up same examples of what he was talking about and he also gave me another person to look at, his name is Richard Scarry and I am quite familiar with his cartoons. Alan also told me that the worm looks much better without the tip representing the hair so I removed it, also looking at it now the worm does look better without it.



I then tried to apply Alan's advice to my work and I can say that the characters look much more interesting. I still think the bird needs more work but he is getting there. The worm seems to be more complete than the bird, I will show my designs to Phil this Monday and see what he has to say.