Wednesday, 25 April 2012

Final Project part 16: My Lipsync Reference Video

For a while now I was meant to make a lip sync reference video to help me animate my worm's mouth movement which I have finally did. However it was not easy because I kept laughing. Sad thing is that I did not record that :(.  While looking at the video I notice that my head moves to the beat so I thought I could also use that to help me to give some life to the worm as well.
Enjoy the vid :)

Monday, 23 April 2012

Final Project part 15: Tree and Worm Hole Design as well a Test Render of my Scenery

Here is the latest update on my work. First I have finished making the entire tree for my animation, when looking at the images you can see the type of changes that was done to the bottom of the tree. The first two images made the bottom look kind of chunky and I did not like that so I have redone the entire stump, to me it looks much better. The new stump can be seen on the last two tree images.

First Tree Design

 First Tree Design Bottom Close Up

 Second Tree Design

 Second Tree Design Bottom Close Up

I have also applied a texture to the tree to see how it looks, I am actually okay with it because it has the simple feeling I was going for. I have actually talk to Phil about this and we decided that although the texture is good we think that I should add some lines on the tree for close ups. He also suggested that I should also add some grasses on the tree to give it some more shape.

Next model to look at is the is the worm hole, the first image shows the worm hole by itself while the second image show the worm hole with a plane to represent the grass. I have also shown this to Phil and he said the the worm hole doesn't seem to fit in my world because it looks too detailed. Listening to Phil's response I will re-edit the worm hole so it will look like it fits in my world. I did two textures renders on the dirt of the worm hole to see which colour looks better, the brown muddy dirt or grey dry dirt. I believe the brown muddy dirt is the better choice because it has a nice warm feel to it.

Finally some test renders on my scenery for my animation, and already I can see that this scene needs serious help. First the colour of the grass and the colour of the tree bark are the same, the shadows and lighting needs help and some of the trees are fusing to each other, I have talk to Tom about this and he gave me a helpful tip to fix the trees which is 'instancing' the objects. However I think I will talk to Alan about working on the shadows. I did two different light renders on this scene to give some brightness to it but I will still work on setting up the necessary amount of brightness on the scene so it would look nice to look at.

Low Instance Render

 High Instance Render

That is all I have to show for now.

Monday, 16 April 2012

Final Project part 14: Tree Design and Bird Texture

Here are some tree designs for my background in my animation. The type of tree I was trying to design was a simplistic version of the very tall trees in a field or forest that have a pointy/triangular appearance. I started drawing a slightly realistic tree without the leaves then I simplified it. The last image has the type of trees I want but I still need to work on it more, the next thing to do is to try and design what the tree looks like up close.

Next are the two birds finally textured. The two textures are based off the colour schemes I chose for my two birds, it was actually challenging to make their textures. I had to make an outline around the UV image with the pen tool then use the paint bucket tool to fill in the colour. It sounded easy but it is not, because I had to make sure the colours are not clashing with each other and try to have the outlines around the feet not looking badly made.

With all of the textures done I can start animating my short, at the same time I will also try to make some trees and a worm whole.

Saturday, 14 April 2012

Final Project part 13: Finished Bird Character

Apologise for not blogging in a while, just focusing on finishing my bird. Working on my bird was no walk in the park, it was really troublesome to make sure the bird will move perfectly when I animate him. I first began UV mapping him so I can add some extra textures on his body, wing, beak, tongue and feet if needed, then I layered out the joints.

When I was placing the joints on my bird I wanted to have a lot of control on every part of his body, from moving the body to controlling the wing and tail feathers. This is so when the bird is moving I will give it an extra bounce when moving the tail feathers. I used some locaters to mark out the places for where my joints will sit. 
Skinning the model was also hard and time consuming because I had to make sure my bird will not look blocky when bending.Placing the controllers was also tricky because I have to make sure the controls will rotate nicely and will not act funny when using it.  

The next two images shows off the blend shapes that are used on my model and the cluster shape that I used to make the blend shapes.

While I was making the blend shapes for the bird's mouth I notice that whenever he opens his mouth he looks funny, evidence of this can be seen in the next two images when both mouth blend shapes are at 50%.

Failed Open Smile Blend Shape 

 Failed Open Sad Blend Shape

I have experimented some different ways to fix this, sorry I don't have any pictures to show my progress on how I solve this problem. The way I solved it was to make an open mouth blend shape and have it controlled by the lower beak control. The result was a success, as proven by my next when the mouth blend shapes are at 50% again.

Open Mouth Blend Shape 

 Open Mouth Blend Shape on Bird Model

 Better Open Mouth Smile

 Better Open Mouth Sad 

 To end this post I will show a previs on one of my birds blend shape where his stomach expands and contract, this is meant to represent the worm singing inside the birds tummy. 

Bird Body Blend Shape Previs
 That is all I have to show for now, in the future I will start animating my animation while also texturing the bird and making the scenery, wish me luck.

Sunday, 1 April 2012

Final Project part 12: Worm Blend Shapes

As mentioned in my previous post I have finished my worm character and I thought I would post the blendshapes that I will be using for my worm. They range from mouth motions to the two shapes his body will take when squishing and stretching.
 Worm Blendshapes

Worm's Mouth Motion: Aaa, I

Worm's Mouth Motion: Eee

Worm's Mouth Motion: Uuu, W

Worm's Mouth Motion: O

Worm's Mouth Motion: Fff, Vvv

Worm's Mouth Motion: B, Mmm
Soon I am going to make a video reference where I will lip sync the words to Kenny Neal's song 'Baby Bee', this is so when I watch the video I can then use the appropriate mouth belndshapes on my worm to make it more accurate to the lyrics to the song. However if I notice a mouth shape I do not have on my worm then I will quickly make it. When making the lip sync video I will try to make the mouth motions very exaggerated for a nice comedic effect which will be good for when my worm singing.