Fist I started with setting the type of material shade for my character and the objects. I used the sofa to be my test subject because it was one of the first models I have made. The following images are not the final choices but tests to get the right amount of shade I was going for.
Once I have decided on the the material I then applied the material to my character and the rest of the remaining objects.
I also created the final design of my character and the costumes he will be wearing in my animation. Only one I had to change which was the fighter costume, I first image shows off his first rubbish bag gi. Although the crinkles where good, they would not show up when using the toon out line render. I then had to remake the gi and make the crinkle textures.
Fighter: Old Gi
Fighter: New Gi