Wednesday, 7 December 2011

Self Initiated Project part 14: New Shooter Costume Turnaround and Mop

During this week I was making some changes to two of my designs that did not have the right appearance. The first was the Shooter costume, I went for the pillow bullet proof vest and did a complete turnaround to see what it looks like from all around the model. The second design is the mop, apparently the last model looked more like a brush than a mop so I did some changes on the head to make it more mop like.
I even redone the model of the mop too.

Shooter Turnaround


Mop Design


Mop Mesh


Mop Wire


Mop UV


Mop UV Map Layout


Please leave some feedback if you think they need some improvements.

Sunday, 4 December 2011

Self Initiated Project part 13: Last Week Interim Crit

Last week my class had an Interim Crit. We had to show the group where are we at in our project. For me I am in between the modelling and rigging process in my projects and once I am done with them I will finally begin animating.
Self Initiated Project Presentation

On a side note when I went back to my shared apartment with Ethan C he gave me some helpful feedback on my soldier costume. He said that the costume does not carry the feeling that my other costumes have. We then bounce some ideas until we felt giving him a poorly made bullet proof vest would work for the shooter design.
Here are some of the design that I had made for him.

The design I have decided to settle on the the pillow one because it covers most of the body.

Please leave some feedback if you have any suggestions on improving my animation.

Tuesday, 29 November 2011

Self Initiated Project part 12: Animatic 06

This is my latest animatic for my animation.
It is more or less the same as animatic 5 but with some changes in the title cards and a redone scene for the adventure scene.



Please leave me some feedback if think it needs some improvements.

Friday, 25 November 2011

Self Initiated Project part 11: Modelling Stage 02: The Rest of the Furnitures

Today I finish making the rest of the furnitures for my animation.
The first furniture I made is the table, this object is going to be the legs for my box dragon. The last furniture is the mop which is the only recurring object through out my animation. The roles it's going to play are the fighter's opponent, the tail of the box dragon and the gun/rifle for the shooter. The head of the mop is purposely made to look like that because I was thinking of giving it the soft body tail rig to save me time from using the Maya hair particles.

Mesh


Wire


UV Map


UV Map Layout


Mesh


Wire


UV Map


UV Map Layout


Please leave some feedback if you have any suggestions for improving my models.

Thursday, 24 November 2011

Self Initiated Project part 10: Modelling Stage 01: Sofa

For the past few days I was finishing up on modelling the sofa furniture. The sofa is going to be the chest high wall in the shooter segment of my animation. I had some troule getting the shape of the sofa right but I was able to get it done with some help from Alan. He also told me that if I had and flat surface then it is okay to use triangles to make modelling an object easier. So in the future I need to remember that rule.



Mesh




Wire




UV Mapped





Please leave some feedback if my sofa needs some improvements.

Monday, 21 November 2011

Self Initiated Project part 9: Pre-Production Deverlopment Stage 06: Objects Maps

Today I finished making the modelling maps for my character's furnitures so I have some references when making them.
These furnitures play specific roles in my animation, the sofa is meant to be the chest high wall for my character to hide and jump out of and the table is meant to be the legs for the box dragon. The mop is the only recurring object in all the animation because I think it would be a bit funny seeing him using this one particular object for most of his actions.
The roles of the mop is his fighting opponent, a tail to the box dragon and a rifle for him to use.






Please leave some feedback to let me know what you think of them and if they need any improvements.

Sunday, 20 November 2011

Self Initiated Project part 8: Pre-Production Deverlopment Stage 05: Character Maps 2

Yesterday I did some more work on my character's modelling map when he is wearing the costumes, because when I was looking them I realise that from each angle his costumes always look different so I decided to do a turnaround to give me an idea of what they look like from the basic angles.






Please leave some feedback on my designs if they need improvements.