Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Friday, 23 May 2014

Shub-Blog 01

Hey everyone sorry I haven't been blogging for almost two months I was busy upgrading my computer which became a lot of trouble but in the end it was all worth it. Luckily I had most of the parts like a new motherboard, processor and ram as well more memory. Then it all became so troublesome when I bought a new graphics card, it's an AMD Firepro W7000 workstation graphics card. When I acquired it I was so excited but then I realised the sucker was so big it was taking up so much room, I then had to get a new tower case. 
The new case was no bigger than my old one but the inside layout was different where every component can fit in nicely with out any trouble. So when I connected everything in (with some help from my sister) I was ready to start doing things but the monitor was not responding, I got some help from a couple of computer experts and they found out that my old monitor didn't have the right connections so I had to get a new.
After all that I had to reinstall all my programs which took a while but once it was all done my computer became fully operational. 
Here are some pictures of my upgraded computer and new monitor.











I still have some of my old parts like my speakers and keyboard because they still work :). I have started animating again which I will post it's progress soon so I will end todays post by asking if anyone else had this much trouble when upgrading or building a new computer.
Untill next time this is by for now :).

Saturday, 12 October 2013

Shub-Work 01: Update

Sorry I haven't posted anything on Friday the 11th I was busy finishing up on a model I have been putting off for a long time, and it is an updated rig of my character Albert. 


Don't worry I will have a playblast of the rig in action very soon.

*I have finished the Previs to show off the new rig and Blend Shapes*
The only difference this model has when compared to his older model is that now Albert has an FK/IK switch on both his legs and arms. I did have a lot of problems when updating this model for instances some how the mesh was not connected to the rig so I had re-skin the entire model again.

Also the blend shapes controls did not work so I had to reapply them to the head again, but when doing that a few of the blend shapes did not operate properly so I had to make a new set.

Example 1 of old Blend Shape working

Example 2 of old Blend Shape not working

To make things more trouble some both of Albert's eyelids also were not working so I had to remake them too. The good news is that I found some helpful tutorials on how to make cartoon eyes in maya.

*Here is the Previs*


Yet besides all of these set backs it was all worth it in the end.

I might take a break from this and start finishing on my fanart for my sister. Hopefully it won't take me this long to actually start working on animating him.