Displacement Map





The second part of the unit 3 tutorial explain the usefulness of final gathering. They are used to calculate on which areas get more light and which areas doesn't which can be helpful if you feel that a certain area is not getting enough light or shade.
Render

Final Gather Points

Final Render

The last part of the unit 3 tutorial is global illumination, which is adding the right amount of light in a room to give it and producing a ray of light out of a window or any hole.
Global Illumination

All of the tutorials are very helpful in giving me ideas in rendering out scenes for my animation.
great to see you cranking out these tutorials, Shahbs - it's all good :D
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