Wednesday, 13 April 2011

Maya Tutorial: Game Head and Body

Here is what I have done so far in creating the low poly game character.
So far I have done the head and the top body, working on the legs.
I have to say the game character does look quite funny, in that the shape of him looks odd but I can still tell it's a person.





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Tuesday, 12 April 2011

Maya Tutorial: Particles part 1

Here are some of the particles for my Maya homework. Planning to do more over the Easter Holidays

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Monday, 11 April 2011

Transcription part 18: Making of and Technical Paper

Here is my 'Making of' of Albert showings his creation to the designs of the set. Hopefully this will give you some idea of the world Albert is in.

Making of Albert 2

Here is my Technical Paper which will show you the creation of Albert's eyes in much detail.
Technical Paper 3

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Monday, 4 April 2011

Transcription part 17: Albert Coloured Version and Silhouette

Today I have coloured my character Albert. I purposely chose the colour brown as the main colour for my animation to focus around because to me it feels Victorian. The tricky part was to find the right amount of shade of brown for most of my character's clothes. I did two coloured pictures of Albert, one of him lying on a table to give an idea of the setting he is in and one with him just standing to see the colours used on Albert more better.

First Picture Albert Lying on the Pub Table

Second Picture Albert Just Standing

I have also done a silhouette to see how dramatic Albert's shape is.

Please send feedback :)

Tuesday, 29 March 2011

Transcription part 16: Albert's Final Build and Company Logo

Last night I was finishing on making the final design on Albert. The only changes that are done to him is that his sleeves are loose some what and he has a texture in the inside of his body that resembles a untucked shirt and a unbutton waist coat and blazer. I first finished making his body construction to see the different shapes used in making his overall appearance. Then I made the expression sheet to highlight the main faces he is going to pull.
I have also made his turnarounds to see him from all sides and his updated modelling map to represent his 3D version.









Today I was designing the logo of my company named Shubtastic Studios.
The first design is that the 'S' will look like it's one but in reality there are two 'S's overlapping each other. The studio 'T' is also the underline for the Shubtastic part of the logo.
The second design is that the bottom 'S' is hanging over the top 'S'while the rest is the same. Although it doesn't look it there are meant to be two different fonts, the 'Shubtastic' word is meant to be more curvy and bubbly so it looks playful but the 'Studio' word is meant to have a more serious font to show I am also serious about my work.
Please send feedback if this is a good idea.

Wednesday, 23 March 2011

Transcription part 15: All the Modles I Have Made So Far.

For the pass two weeks I was finish making my character and the objects. I am almost done making Albert just need to sort out a problem I have come across. The problem is when I try to edit the inputs in my character's head an error message comes up saying 'Error: Object 'row1' not found'. If anyone knows how to fix this please tell me. Other than that almost all my models are done, just need to make the key, bottle and the tile for my character to walk on.



The Lamp post will have a special rig that will control most of the Controlers on the centre pole so it can bend smoothly.








Albert's door won't have a UV map because I was planning to use one colour for the door and bronze for the letter box, door nob and key hole.

Tuesday, 15 March 2011

Transcription part 14: New Chair Map and Finished Character Model

*NOTE TO SELF: need to post the construction designs of the new chair*

Last week I had a meeting with Phil and I shown him my modelling maps, he liked all of them except my chair. He said it looked too generic and it doesn't show Victorian, so I did some more research on Victorian pub chairs and I actually got a very good idea for my new chair design.

New Chair Map

I still carried some of the chair's previous design like the curved legs and the back, but the overall appearance has changed drastically.


Once I have finally finished making all the modelling maps I then started modelling my character.

Stage 1


Stage 2


Stage 3 Front


Stage 3 Front Wired


Stage 3 Back


Stage 3 Back Wired


Stage 3 Head Wired


Modelling my character didn't take too long but it was very tricky especially the making the hands. You would think making mitten hands would be easy but it wasn't, at least to me. The reason why is because I wanted to give it more than one movement like having his pinky risen when holding the bottle or opening the door. Overall I am pleased of how it turned out, next step is to set up the UV map and rig it