Character UV
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The first part I have done was the Trousers. First I had to add a planner and delete one of the side. Then I had to do some UV separation on the side of the leg to the hip, move it. It was then a matter of unfolding and rearranging the UVs. Once that was done I then attached the two separate UVs and mirroring the modeling and flipping its UV and connecting them to the previous one. I did this way of laying out the UVs on most of the body parts on my character.
Trousers Belt UV Map
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Shirt UV Map
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Shoes UV Map
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Head Eyebrow UV Map
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On a side note while sorting out he UVs in the hair I notice4 i have messed up the geometry but I was able to fix it by moving the vertices's and adding a new edge.
Hair UV Map
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I learnt that UV mapping is quite difficult to do but it is necessary to texture your character better.
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