Friday, 23 May 2014

Shub-Work 05: Three Point Lighting

Hello everyone here is an update on my animation, as mentioned before I was going to look into three point lighting to make my scene more attractive to look at. I did some research on this and followed some tutorials, I even looked back at some old tutorials that was given to me from my time at uni. I then applied the three point lighting setup to my scene and it did improve my scene tremendously .
Here are some pictures that shows the process starting with the key light setup, then the fill light which is meant to lighting up the shadows around Albert a bit then the rim light which is to give a highlight around the character.
Key Light

 Fill Light

Rim Light

Removing the shadow of the character from Fill Light


Here is a comparison between the Old light Setup and the Final Light setup.
Old Light set up

Final Light setup

There might be some room for improvements for the animation but so far it looks complete, I might need to look back on this in the future but for now I am happy with the result.
So until the next blog post see you next time :)

Shub-Blog 01

Hey everyone sorry I haven't been blogging for almost two months I was busy upgrading my computer which became a lot of trouble but in the end it was all worth it. Luckily I had most of the parts like a new motherboard, processor and ram as well more memory. Then it all became so troublesome when I bought a new graphics card, it's an AMD Firepro W7000 workstation graphics card. When I acquired it I was so excited but then I realised the sucker was so big it was taking up so much room, I then had to get a new tower case. 
The new case was no bigger than my old one but the inside layout was different where every component can fit in nicely with out any trouble. So when I connected everything in (with some help from my sister) I was ready to start doing things but the monitor was not responding, I got some help from a couple of computer experts and they found out that my old monitor didn't have the right connections so I had to get a new.
After all that I had to reinstall all my programs which took a while but once it was all done my computer became fully operational. 
Here are some pictures of my upgraded computer and new monitor.











I still have some of my old parts like my speakers and keyboard because they still work :). I have started animating again which I will post it's progress soon so I will end todays post by asking if anyone else had this much trouble when upgrading or building a new computer.
Untill next time this is by for now :).

Saturday, 1 March 2014

Shub-Work 04: Final Prop

Hey everyone it's update time, this one is about the final prop and the picture I decided to use for it.
When looking over the mountain picture I felt it was too cool and was a bit out of place, and when thinking about it I thought maybe I should go for a more nature route to give the pub more of a warm calm feel.
I began by making the template of what I feel the painting would look and then I started making the concept of what the prop and the painting would look like in the scene.

Painting Design 01

 Painting Design 02

Frame and Painting 01

 Frame and Painting 02

 Frame and Painting 03

 Frame and Painting Final

For me the hardest part in making this concept art was the colouring because I am no good at using photoshop when colouring pictures in a digital painting style. In my opinion it doesn't look that bad but the painting does give me inspiration to improve on my digital painting skills.
I mainly made the concept art to give me the idea of which colours to use for the wall for the scene, the texture for the frame prop and what the final picture frame would look like. I purposely made the painting's way of colouring and shading different then from my usual style hoping to give it a uniqueness to it. It's funny because the painting is just going to sit in the background for only a few seconds and yet I am making a nice painting.

Leave some feedback on what you think of my finished image. Next is to actually make the prop and set up the animation scene, so until next time take care.

Also does the painting look familiar to those who started at the same year at uni as me hmm.

Friday, 21 February 2014

Shub-Work 03: The Scene set up and Concept Art for Painting Prop

Hey everyone here is an update on what i was doing for my animation.
First here are some images that shows off my the type of lighting i was aiming for in my animation. I will still work on this mostly looking at three point lighting and maybe add to my model and props a toon shade or highlights just to experiment the different types of render effects for my animation. 
I don't like the background and floor  colours too much because they have roughly the same colour scheme as my character. I was trying to use colours that has a Victorian feel to them so I was using my character as reference, but that didn't work too well because it makes my character hard to see. I will keep looking until I find the right colour scheme for my background and floor.
I have also made the Ambient_Occlusion_Pass for my animation so the lights will sit on my character nicely. 

Scene set up

Ambient_Occlusion_Pass


I have also add some images to show off the placement of the spot light, from how big it should be to how the shadow will look when the light is bouncing off the model.

Closer look Spotlight and Shadow Placement

Ignore the odd lighting around the corners of the spotlight I was using render region only around the spotlight area near my character.
Spotlight and Shadow Placement 01

Spotlight and Shadow Placement 02

Spotlight and Shadow Placement 03

Spotlight and Shadow Placement 04

Spotlight and Shadow Placement Final

Finally, When I was looking at my animatic I notice that the background in the pub scene was actually really dull so I decided to add a painting in the background. I did some research on Victorian  picture frames and I notice they all have an ivy and flower theme to them but I felt they looked a bit rich and I don't feel that my pub would have a rich style looking frame. I think a more simple and nice picture frame would suit the scene so I tried to come up with my own but trying to keep the wavy motion that most Victorian picture frames would have as seen in Frame design 04. To me it looks great for my scene but you are welcome to leave some feedback on this.

Victorian Picture Frame Research 01

Victorian Picture Frame Research 02

Victorian Picture Frame Research 03

Victorian Picture Frame Research 04

Victorian Picture Frame Research 05

Frame Design 01

Frame Design 02

Frame Design 03

Frame and Mountain Design 04/01
However a Frame is not good without a painting or a picture to show and I remembered a picture a friend sent me which was a digital painting of Colorado. I felt this would suit my scene because it has nice warm colours that I felt would suit my pub scene very nicely. However when looking at it more carefully I notice that it does carry some modern things like a road and I think the telephone poles count as non Victorian. I thought I could try to recreate one of the elements that stand out the most to me and that is the mountain covered by clouds/one super cloud.
I thought of having two mountains that are covered by a cloud and are visible in the day so it will have a coolness to it but also a warm feel.
I think I will use the painting as well look at other different Victorian paintings to give me the idea of the type of colours I want for my pub scene.


Painting Designs.

That is all I have to show for now, and to recap on my next approach on my project I will look at some more Victorian paintings to see what colours I will use for my pub scene, learn about three point lighting in maya and see is using a toon shade or highlights will make my render look better. So until next time this is by for now.

Sunday, 2 February 2014

Shub-Work 02: New Albert Animatic *Update*

*Edited the video so it will play on mobile phones and in higher quality*
Here is the latest version of my Albert animatic, sorry it took so long to finish it. I only changed the intro so the short will be more interesting to watch. Leave some feedback so I will know what you think.



Here are the old ones if you want to see a comparison of how much of a different there is when compared to the old animatics and the newset one.





Now all that's left is to make the short and give my short a better title.

I might need to ask help on how to make a control to select all the controls on the character's rig so I can key them all at once *cough* Alan and Ethan Shillings*cough* lol.

Thursday, 16 January 2014

Sorry for the Major Delay of Posts.

Hey everyone hope you are enjoying the new year. Sorry I wasn't blogging for roughly the past two months but I do have a good reason.
Near the end of November to the beginning of January I actually had two jobs one at Odeon and one at Sainsbury's and let me tell you it was hard working at both jobs. Luckily Odeon was temporary so I only had to last for one month. However I am on probation at Sainsbury's so I won't know if they want me to work there permanently until, I believe, in March.
I won't lie it was very hard working at both places, mostly trying to balance my rota so I can try to work at both jobs. There were times that I wanted to quit , mainly during the first week because I had to be in at both Odeon and Sainsbury's on the same day but not the same time. However I suck it up and tried my best to work at both companies and it was worth it because now I will have some money which I will use to upgrade my PC.
I haven't upgraded my PC yet because I still need more MONEY, wow I sound like Scrooge before he changed.
Even though I left Odeon I will miss working with the employees there because they were fun, Sainsbury's employees are fun too it just I won't meet the employees at Odeon as much as I want, unless I want to watch a film lol.

Have you guys worked at two or more jobs before let me know as for me it's back to posting on my blog from once every two weeks/month. So until next post take care.

Wednesday, 6 November 2013

Shub-Art Work in Progress 02: Bayonetta, Plus a competition to win a free Mischief drawing software.

Hey everyone sorry I have not been posting much on my blog lately, I was looking for work and I went on vacation on the weekends. I also got two things I want to post: an update to an old picture and a competition that an artist youtuber is taking part in.

First as some of you now besides the Albert animation I am working on I am also drawing a picture of the video game character Bayonetta for my sister.
I have just updated the line art of Bayonetta which was not easy because I had to add all the detail to her weapons and her clothes. Here is a comparison between the old picture I posted on 30th September 2013 and the recent image I finished.

Bayonetta Line Art 1


Bayonetta Line Art 2
The second announcement is that I came across an interesting competition where the lucky person can win a drawing soft named Mischief for free all you have to do is draw using the software. One of the judges is Stevraybro and he posted a video about the competition.

Stevrayrbo's Mischief Contest! - Artistic Escape


If you are interested then take part the theme is Artistic Escape, or try out the software for 15 days at at http://www.madewithmischief.com/downloads.html. Also if you do try it out but don't want to take part in the competition you can by the software for a cheap price, at least when compared to the more expensive digital painting software. Good luck and have fun :)

Saturday, 12 October 2013

Shub-Work 01: Update

Sorry I haven't posted anything on Friday the 11th I was busy finishing up on a model I have been putting off for a long time, and it is an updated rig of my character Albert. 


Don't worry I will have a playblast of the rig in action very soon.

*I have finished the Previs to show off the new rig and Blend Shapes*
The only difference this model has when compared to his older model is that now Albert has an FK/IK switch on both his legs and arms. I did have a lot of problems when updating this model for instances some how the mesh was not connected to the rig so I had re-skin the entire model again.

Also the blend shapes controls did not work so I had to reapply them to the head again, but when doing that a few of the blend shapes did not operate properly so I had to make a new set.

Example 1 of old Blend Shape working

Example 2 of old Blend Shape not working

To make things more trouble some both of Albert's eyelids also were not working so I had to remake them too. The good news is that I found some helpful tutorials on how to make cartoon eyes in maya.

*Here is the Previs*


Yet besides all of these set backs it was all worth it in the end.

I might take a break from this and start finishing on my fanart for my sister. Hopefully it won't take me this long to actually start working on animating him.

Monday, 30 September 2013

Shub-Art Work in Progress 01: Bayonetta

Sorry for not being too active last week I was sick but I am feeling much better now. The next picture i am making was a request from my sister, she asked me to draw her the game character Bayonetta. Partly because my sister felt I need to draw more female characters and also Bayonetta is her favorite character.


As you can see Bayonetta it is not finished but that doesn't mean I can't talk about it. The idea I had was having her surfing down a building while shooting at baddies, but that idea might change in the future I don't know I was going for a really cool pose instead of those boring sexy pose that most artists draw Bayonetta in. The hardest parts to draw was her guns on her hands and her glasses everything else was not that bad.

This is all I have to show for now, sorry it's not a finished picture like my last two but I don't want to ruin my scheduled of posting my stuff every two weeks or a month.
Hopefully I will finished this picture so I can work on and even cooler picture in the future.

Friday, 30 August 2013

Shub-Art 01: Dog House 01

It's been two weeks so here is my second picture.


DogHouse 01 by ~Shub125 on deviantART

It just a picture of a guy and his dog Biscuit going out for walkys. Nothing weird there unless you count a dog possessing his own doghouse.

This is an idea I have where an owner has a dead dog that can possess anything, the dog chooses his own house because he feels comfortable. The rest of the idea is just about them doing their own things just the dog is supernatural.

Well that's all today, don't know what I will draw next, maybe more adventures of the owner and Biscuit the dog. Who knows I might come up with a name for the owner by then :)

Friday, 16 August 2013

An update on my blog.

Hey guys sorry I haven't been on my blog forever just got massively distracted by things *cough* games *cough*. Anyway to those who don't know what happened on my trip here's the sort version. It was fun, enjoyed Anime Expo, ten times better then London Expo. Thinking of going to Anime Expo again but the trip is pretty pricey so I don't know.

Next I am going to talk about the future of my blog, I am thinking of turning this into a drawing blog where I will post some drawings once every two weeks or month. Hopefully this will give me something to do as well improving on drawing skills.

To start things off here is my first fanart of one of coolest Street Fighter characters Vega.


Vega Fanart by ~Shub125 on deviantART

I actually made this to get signed by one of his voice actors. I drew him in my style for fun, I did get some advice from friends on shading him in photoshop and how to ink him nicely. Adding in details to his gold bands and tattoo was also fun.

This is what I got so far, I am planning to make some more so take a look at my blog once in a while.
Take care and have a nice day, also leave some feedback to let me know on what to improve on.

Thursday, 27 June 2013

Drawing Practice 01

Hey everyone sorry I haven't been posting much on my blog, it was a bit of laziness and my motherboard broke. 
So during that time I decided to improve on my drawing skills. I used some random life drawing images from a site that had a link to it. The site is call sycra.net and the link is under resources, the link is called pixelovely.

I also did some doodles just for fun as well as another way to improve on my drawing skills.










That is all I have to show for now. Once again I won't be posting too much because I will be going on a trip to Los Angeles next week. I hope it will be fun and when I come back I will try to remember to post about my trip. So until next time take care everyone.

Friday, 22 March 2013

Speed Paint Challenge: Speed Paint 2 version 4

Here is the forth and final remake of Speed Paint 2. I felt this was more towards the feelings I had when listening to the music 2; a burst of sad, emotional destruction. In a weird way it moves me, and I am not the type of person who likes being depressed but I am the type that likes music that gives me different unexpected feeling. The circles are meant to represent the destruction while the hoops meant to represent the long anticipation to the climactic BOOM. Again the use of red and yellow are meant to show danger with a hit of orange to give it a bit of variety.


This is the last painting I will make for the Speed Painting Challenge, like I mentioned in my last post. After this I will then work twice as hard on my own work and I will start posting them here as well on my deviant art page and sometimes on facebook. Taking part on this challenge was really fun I enjoyed it a lot and it really did spark my creative side once again. Lets hope I will be more active on this blog :).
So until my next post, which hopefully won't be too long, take care everyone.