



The next model is the legs.
I began the legs by creating two cylinders, one for the thigh and one for the shin, after I got the general shape I than combined the two and made the knee and a fold for where the legs end to give it more of a trouser appearance. After that I than worked on the pelvis of the legs which was quite tricky because it needed some pockets and needed to define the area of the pelvis a bit more as well. When I was done creating the leg I than mirrored the model. Also I added some blocks on the top of the pelvis to give it the illusion that there was a belt.
Legs
The next and some what tricky model to make was the shoe of my my character. It was tricky because I had to make the entire model with out mirroring it. I think the on bit that gave me trouble was defining the detail on the side of the character shoe and filling the bottom, but when I sculpt them in the only thing left to do was arranging the vertexes to give my shoe more shape and duplicating it.
The last bit to model on the body of the character was the arms which wasn't too difficult because most of it is made of cylinders. I believe the trickiest part was the fingers of the character, but not too much just had to make the holes in the right places and adding some more cylinders for the fingers. Than I had to merge the arms to the shirt.
Arm